Endless Space 2 2017
Why it still holds upWith every faction playing by its own rules, each new campaign is still a different game.
Top-down and isometric games that still hold up
The whole board in view, from somewhere above it
Games
Endless Space 2 2017
Why it still holds upWith every faction playing by its own rules, each new campaign is still a different game.
Pokémon Mystery Dungeon: Explorers of Darkness 2007
Why it still holds upHaving a test pick your Pokémon is a hook that works for new players today.
International Superstar Soccer Deluxe 1995
Why it still holds upPicking a national side and a formation is still a quick way to set up a match.
Command & Conquer: Generals 2003
Why it still holds upA match built on three very different sides is still worth a try.
Divine Divinity 2002
Why it still holds upEvery class can grow in any direction, so a second character today can play out very differently.
Super R.C. Pro-Am 1991
Why it still holds upFour players racing small cars on a handheld still make a short, lively game with friends.
Sky Force Anniversary 2014
Why it still holds upThe cycle of upgrading and trying again is still the core of the game.
Panzer General 2 1997
Why it still holds upThe prestige still means the army you bring to the next battle is the one you earned in the last.
Disney's Goof Troop 1993
Why it still holds upEven now, puzzle stages built for two make an easy game to share with a friend.
Total War: Three Kingdoms 2019
Why it still holds upSince the generals decide which units you have, who you bring still matters as much as your orders.
Dragon Warrior Monsters 2: Cobi's Journey 2001
Why it still holds upA second version with its own monsters gives a reason to swap with a friend.
FIFA International Soccer 1993
Why it still holds upUp to four friends can share a match, which still suits a game night.
Nex Machina 2017
Why it still holds upRooms of waves and a combo to keep alive still give each run a clear goal today.
Wild Arms 1996
Why it still holds upIf you like a Western flavor in your fantasy, this game still offers one.
Icewind Dale 2000
Why it still holds upThere is still room to plan every battle, with a party of six you build yourself and fights you can pause.
Myth II: Soulblighter 1998
Why it still holds upA battle where every unit counts gives each level the feel of a puzzle.
Bosconian 1981
Why it still holds upFlying in every direction with a radar that shows where the bases are still gives each round a clear goal.
Super Robot Taisen: Original Generation 2 2005
Why it still holds upIt is where the story of the original cast continues, and a way to play the Original Generation line on the Game Boy Advance today.
Amplitude 2003
Why it still holds upCapturing tracks to free your hands still gives each song a rhythm of its own.
MissionForce: CyberStorm 1996
Why it still holds upThe BioDerms are still as much equipment as the machines they pilot, built and spent in the same way.
Iridion II 2003
Why it still holds upA handheld shooter with six weapons to choose from still gives each stage a different feel.
Karnaaj Rally 2002
Why it still holds upUpgrades between seasons still give a handheld racer a sense of growth.
Rebelstar: Tactical Command 2005
Why it still holds upAction points and short ammunition still make every turn a count of what each soldier can afford today.
Bomberman Online 2001
Why it still holds upRules that change every arena still keep the old mazes fresh.
Avernum: Escape from the Pit 2011
Why it still holds upThe freedom still lets you take a cavern nation's quests in whatever order you find them.
Imperialism 1997
Why it still holds upThe transport screen still sets an empire's limit at how much it can carry.
Faselei! 1999
Why it still holds upProgramming a few moves ahead still makes each turn a small puzzle.
Star Parodier 1992
Why it still holds upA shooter that never takes itself seriously still keeps every stage light.
Seirei Senshi Spriggan 1991
Why it still holds upA weapon system you can only half predict still gives each run its own surprises.
Defenders of Oasis 1992
Why it still holds upA genie you grow with gold instead of battles still gives the party a choice about where its money goes.
Boulder Dash EX 2002
Why it still holds upA digging puzzle with falling rocks is still easy to start and hard to stop.
Dragon Warrior III 2000
Why it still holds upA party you shape yourself, with classes you can switch, still keeps the long quest personal.
Harvest Moon GB 1997
Why it still holds upA small farm and a simple daily routine still make a relaxed, short session today.
Sid Meier's Civilization III 2001
Why it still holds upAn empire built a tile at a time still makes a long game worth starting today.
Tactics Ogre: The Knight of Lodis 2001
Why it still holds upThere is still plenty to plan with an army that grows from six units into dozens.
Mad Father 2012
Why it still holds upA girl alone in a house of secrets still gives the horror a personal angle.
Herzog Zwei 1989
Why it still holds upThe mech is both your weapon and your only way of commanding, so each battle mixes arcade flying with strategy, and that blend is still its character.
Touhou Koumakyou: The Embodiment of Scarlet Devil 2002
Why it still holds upTwo characters with different weapons still make each run its own.
Binary Land 1983
Why it still holds upSteering two penguins at once is a puzzle that is still worth a try.
Jeanne d'Arc 2006
Why it still holds upToday, the affinities and the aura make the choice of who attacks whom clear.
Rakuen 2017
Why it still holds upA story about music and friends still makes a gentle game to play.
M.U.L.E. 1983
Why it still holds upEvery trade is still a two sided decision, with rivals who depend on each other.
Grandia II 2000
Why it still holds upShort dungeons with puzzles of rising water and glyphs still keep the journey moving.
Majesty: The Fantasy Kingdom Sim 2000
Why it still holds upEvery order is still a price today: you place buildings and offer gold, and the heroes decide whether the job is worth taking.
Super Bomberman 2 1994
Why it still holds upMatches with friends, with a multitap for four, still give a group of players something to play.
The Mysterious Murasame Castle 1986
Why it still holds upEven now, power ups are few, so you rely on your own action skills more than anything else.
Parkitect 2018
Why it still holds upHiding the work behind the fun still gives each park a backstage to plan as well as a front.
Monster Max 1994
Why it still holds upRooms that reset when you leave still make each puzzle a matter of trying again today.