Praetorians 2003
Why it still holds upWith tactics counting for more than the economy, formations still decide the battles today.
Strategy games on sale
Games that still hold up, discounted today
Games
Praetorians 2003
Why it still holds upWith tactics counting for more than the economy, formations still decide the battles today.
King's Bounty: Armored Princess 2009
Why it still holds upToday a strategy game of this kind, with islands to sail between, still has a place in a collection.
The Settlers III 1998
Why it still holds upRunning a settlement while an army grows beside it is a balance that still draws players in.
Victoria II 2010
Why it still holds upRunning a nation's economy and society, and not only its army, still makes a long campaign worth the time today.
Hearts of Iron IV 2016
Why it still holds upThe economy that feeds a war is the heart of the game, as it still is.
Tropico 2001
Why it still holds upRuling a small island with a sense of humor is a change of pace that still works today.
Sins of a Solar Empire 2008
Why it still holds upA full evening of empire building across whole star systems is still on offer.
Europa Universalis 2000
Why it still holds upA map of 1,500 provinces over 300 years gives a long campaign.
Knights of Honor 2004
Why it still holds upMarriages, spies and faith still make a kingdom feel like a family business today.
Mutant Year Zero: Road to Eden 2018
Why it still holds upYou still choose where a fight begins, which makes every encounter a planned one.
Disciples: Sacred Lands 1999
Why it still holds upUnits that gain experience give a strategy game the pull of a role playing one.
Age of Wonders: Shadow Magic 2003
Why it still holds upThe choices it keeps handing you, which spheres to research and which heroes to hire, are still its draw today.
SimCity 4 2003
Why it still holds upGrowing a region one segment at a time is a long project that remains absorbing today.
World in Conflict 2007
Why it still holds upBecause every unit needs careful use, battles reward tactics for anyone who sits down to play now.
Warlords III: Reign of Heroes 1997
Why it still holds upThe carried heroes still make a campaign whose generals remember the last war.
SteamWorld Quest: Hand of Gilgamech 2019
Why it still holds upBuilding a deck of your own cards makes each fight a small puzzle.
Ground Control 2000
Why it still holds upTroop choice matters so much that each battle rewards planning, as it does for anyone who plays now.
The Settlers II: 10th Anniversary 2006
Why it still holds upRoads and their flags are still the whole economy, and placing one well is the game.
Cities: Skylines 2015
Why it still holds upToday it remains open ended, since a city can grow in whatever direction the player chooses.
Brigador 2016
Why it still holds upThe city is still a town you are paid to flatten.
Panzer General 2 1997
Why it still holds upThe prestige still means the army you bring to the next battle is the one you earned in the last.
Total War: Three Kingdoms 2019
Why it still holds upSince the generals decide which units you have, who you bring still matters as much as your orders.
Imperialism 1997
Why it still holds upThe transport screen still sets an empire's limit at how much it can carry.
Imperialism II: Age of Exploration 1999
Why it still holds upThe New World is still a blank continent at the edge of the economy, and a race to be the one who fills it in.
Combat Mission II: Barbarossa to Berlin 2002
Why it still holds upWatching each minute of battle from any angle still shows how every decision played out today.
M.U.L.E. 1983
Why it still holds upEvery trade is still a two sided decision, with rivals who depend on each other.
Majesty: The Fantasy Kingdom Sim 2000
Why it still holds upEvery order is still a price today: you place buildings and offer gold, and the heroes decide whether the job is worth taking.
Nexus: The Jupiter Incident 2004
Why it still holds upThe handful of ships still makes every hull a name and a crew you cannot replace.
Worms 2: Armageddon 2009
Why it still holds upTurn after turn of silly weapons still makes each match a scramble of jokes.
Seven Kingdoms: Ancient Adversaries 1998
Why it still holds upThe spies still fight part of the war, by people pretending to be on the other side.
Sid Meier's Civilization VI 2016
Why it still holds upA random world and several ways to win still make each campaign take a different path, so one more game is easy to start.
Capitalism Plus 2016
Why it still holds upThe supply chain still leaves the farm, the factory and the shop all yours to connect, or to get wrong.
SteamWorld Heist 2015
Why it still holds upThe ricochet still makes the clever shot the one you aimed, not the one the dice gave you.
Total Annihilation 1997
Why it still holds upA galactic war fought across planets and moons has a scale that is still worth a try.
Cossacks: European Wars 2001
Why it still holds upArmies with no upper limit, in a period setting, still give each battle its scale today.
Battle Brothers 2017
Why it still holds upThe crippling still carries a company's last battle into the next one, and the men are not replaced for free.
Age of Wonders II: The Wizard's Throne 2002
Why it still holds upCommanding a fantasy army as an immortal wizard is still the hook today.
X-COM: Apocalypse 1997
Why it still holds upA city with landlords and opinions of its own, defended against aliens, still makes every mission political today.
Neighbours from Hell 2003
Why it still holds upA prank puzzle filmed for television is a clear premise, and it still is.
X-COM: Terror From the Deep 1995
Why it still holds upThe depth is still the first game's two layers, with a sea between the ship you lost and the squad you send after it.
Age of Wonders 1999
Why it still holds upThe choice in every battle, to place the units yourself or let the game decide, is still its draw today.
Company of Heroes 2 2013
Why it still holds upHolding ground with your squads still decides every match today.
Napoleon: Total War 2010
Why it still holds upEach scenario covers a smaller area than the series' global maps, and armies that move too far from home suffer attrition.
Fantasy General 1996
Why it still holds upThe grades still mean the squads are researched as well as recruited, one continent at a time.
Anno 1701 2006
Why it still holds upThe tiers still have the citizens tell you what they want next, and move up when they get it.
Warhammer 40,000: Dawn of War II 2009
Why it still holds upA battle where cover decides things still calls for a plan today.
Total War: Rome II 2013
Why it still holds upA camera that follows individual soldiers ties the campaign map to the fight it causes, and that link still matters.
Empire: Total War 2009
Why it still holds upEven now, a campaign that includes the sea as well as the land gives the age of sail its own shape.
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