Capitalism Plus 2016
Why it still holds upThe supply chain still leaves the farm, the factory and the shop all yours to connect, or to get wrong.
Games that still hold up today
Timeless games worth playing today
Games
Capitalism Plus 2016
Why it still holds upThe supply chain still leaves the farm, the factory and the shop all yours to connect, or to get wrong.
SteamWorld Heist 2015
Why it still holds upThe ricochet still makes the clever shot the one you aimed, not the one the dice gave you.
Rayman 2: The Great Escape 1999
Why it still holds upThe story behind each world, gathered lum by lum, is still part of the game today.
Clive Barker's Undying 2001
Why it still holds upIt still has a darker tone, from a horror writer's story and spells beside the guns.
1943: The Battle of Midway 1987
Why it still holds upA real battle turned into stages of two kinds still makes it a clear way into the genre today.
Total Annihilation 1997
Why it still holds upA galactic war fought across planets and moons has a scale that is still worth a try.
Keystone Kapers 1983
Why it still holds upA chase through a department store, read from a map at the bottom of the screen, is still a clear goal today.
Tekken Tag Tournament 1999
Why it still holds upSwitching fighters mid-combo is still a good reason to pick up two characters.
Air Zonk 1992
Why it still holds upTen companions that change how Zonk fights still give each stage a different choice today.
Teenage Mutant Ninja Turtles III: The Manhattan Project 1991
Why it still holds upFour turtles with four weapons are still a good way to bring friends together.
Far Cry Instincts 2005
Why it still holds upTraps let you fight by setting things up beforehand, and that planning is still part of what it offers.
The Swapper 2013
Why it still holds upQuestions about identity and consciousness run through the story, and they are still worth meeting.
Space Channel 5: Part 2 2002
Why it still holds upCopying moves in time to the music is still the whole game, with duels to break it up.
Astro Boy: Omega Factor 2003
Why it still holds upMeeting characters that upgrade your stats and a second run with new stages still give you reasons to replay it.
Tatsunoko vs. Capcom: Ultimate All Stars 2008
Why it still holds upThree buttons still keep a deep crossover welcoming.
Cossacks: European Wars 2001
Why it still holds upArmies with no upper limit, in a period setting, still give each battle its scale today.
Tex Murphy: The Pandora Directive 1996
Why it still holds upThe three paths still leave the detective you are to decide how it ends.
Disney's Darkwing Duck 1992
Why it still holds upThe order of the first three stages and a gas gun with swappable gases still give each run decisions to make.
The Beginner's Guide 2015
Why it still holds upWith no way to fail, the whole story can be read at your own pace today.
Metal Gear Rising: Revengeance 2013
Why it still holds upA combat system built on timed parries is what defines it today.
Mega Man Zero 4 2005
Why it still holds upChoosing the weather and the order of eight stages still gives you a say in how hard each one is today.
Lords of Thunder 1993
Why it still holds upChoosing the order of the stages and which armor to wear still gives each run a plan.
World Cup 98 1998
Why it still holds upPlaying through the real groups and stadiums still makes each match feel part of a bigger event.
Tiny Thief 2013
Why it still holds upThe levels are short and cleverly built, which still makes it suited to a few minutes of play at a time.
Popful Mail: Magical Fantasy Adventure 1991
Why it still holds upThree heroes to switch between at any time still give each world its own way through.
Shaman King: Master of Spirits 2004
Why it still holds upGuardian Ghosts to call on still make each area different to explore.
Sherlock Holmes: Crimes & Punishments 2014
Why it still holds upA case that can end in different ways is still a reason to replay a crime scene.
R.C. Pro-Am 1988
Why it still holds upToy car races, with missiles to settle the order, still make a lively few minutes today.
Donkey Kong Land III 1997
Why it still holds upTwo Kongs with different abilities and hidden bonuses give each stage reasons to look around today.
Crusader: No Remorse 1995
Why it still holds upThe scenery is still as destructible as the men in it.
Daxter 2006
Why it still holds upA fly swatter, a spray tank with upgrades and dream levels each still give a mission a different tool.
VVVVVV 2010
Why it still holds upThe flip is still the one verb, with four hundred rooms built on it.
Elite 1984
Why it still holds upAn open-ended universe still invites a player to set their own course.
Knightmare II: The Maze of Galious 1987
Why it still holds upThe hub is open from the start and items decide where you can go next, so finding the way still takes exploring.
Blockout 1989
Why it still holds upTurning blocks in three dimensions is a puzzle that is still worth a try.
Dragon Ball: Advanced Adventure 2004
Why it still holds upA one on one mode with a roster of 30 characters still gives it more to do after the story.
Darklands 1992
Why it still holds upThe open map is still a medieval Germany to wander in, where your name is different in every region.
Rogue 1980
Why it still holds upToday a dungeon drawn in letters and symbols is a sight worth seeing.
Mario & Luigi: Partners in Time 2005
Why it still holds upFour heroes split into pairs, with timing in every battle, still make it worth picking up today.
Velocity Ultra 2013
Why it still holds upTeleporting and bombs still turn each stage into a quick puzzle as much as a shooter.
Wario Land II 1998
Why it still holds upWith no way to die and no clock, you can explore and work out what each form does at your own pace, even now.
SoulCalibur VI 2018
Why it still holds upToday, a defense that turns into a slow motion exchange gives each fight a moment of reading your opponent.
Top Gunner 1986
Also known as Jackal
Why it still holds upA jeep with a friend riding along is still a fun arcade idea today.
Tex Murphy: Overseer 1998
Why it still holds upThe first case still has a detective remembering how he began, in rooms you can walk.
ActRaiser 1990
Why it still holds upPopulation growth in the building stages makes the Master stronger for the fighting, a link between the two halves that is still there today.
Phantasy Star Online 2000