Tales of Phantasia 1995
Why it still holds upDirectly controlling one fighter among computer controlled allies still makes each battle a matter of timing and positioning.
1990s RPGs that still hold up
Somebody to become, and a long while to become them
Games
Tales of Phantasia 1995
Why it still holds upDirectly controlling one fighter among computer controlled allies still makes each battle a matter of timing and positioning.
Star Ocean: The Second Story 1998
Why it still holds upA party that differs on every playthrough still gives a reason to start again today.
Bahamut Lagoon 1996
Why it still holds upA dragon raised by what you choose to feed it still makes each squadron your own today.
Shadowrun 1993
Why it still holds upJobs you choose and a crew you hire yourself still let every run be planned your own way.
Eye of the Beholder II: The Legend of Darkmoon 1991
Why it still holds upPuzzles that send you back for the right item still reward remembering where you have been today.
Front Mission 3 1999
Why it still holds upEvery attack still has a second target, since a mecha's pilot can be hit as well.
Shadowrun 1993
Why it still holds upYou still get somewhere by talking, with a bank of words you collect and use in conversation.
Lands of Lore: The Throne of Chaos 1993
Why it still holds upPatient explorers will still find a dungeon here that rewards the effort.
Ultima VI: The False Prophet 1990
Why it still holds upA whole world on one seamless map still makes every town part of the same journey.
Lufia II: Rise of the Sinistrals 1995
Why it still holds upDungeons where enemies move only when you do still make every step a decision today.
Ultima Underworld: The Stygian Abyss 1992
Why it still holds upA dungeon you map and annotate yourself still rewards the careful explorer today.
Eye of the Beholder 1991
Why it still holds upIt is a dungeon where finding the way is the game, an idea that works as well now as it ever did.
Illusion of Gaia 1993
Why it still holds upExploring is still a team effort, with three characters who open different doors.
Harvest Moon 2 GBC 1999
Why it still holds upA farm won back from weeds, with a village next door, still makes a quiet game of daily chores today.
Lunar 2: Eternal Blue Complete 1998
Why it still holds upVisible enemies and short dungeons still keep its long story moving.
Breath of Fire II 1994
Why it still holds upToday, a Monster Meter that warns you of fights lets you decide how far to push on.
Panzer Dragoon Saga 1998
Why it still holds upChoosing among the three bars and a position around the enemy still gives every fight a decision.
Dungeons & Dragons: Shadow over Mystara 1996
Why it still holds upFor friends who want to brawl in a fantasy world, the game is still a fine fit.
Lunar: The Silver Star 1992
Why it still holds upBattles where characters walk to their targets and spells hit whole zones still reward positioning today.
Legend of Mana 1999
Why it still holds upBuilding the map to your liking is still a good reason to take a look today.
Wild Arms 1996
Why it still holds upIf you like a Western flavor in your fantasy, this game still offers one.
King of Dragon Pass 1999
Why it still holds upThe ring still runs a clan by seven voices, in a year of five seasons that remembers every one of them.
Defenders of Oasis 1992
Why it still holds upA genie you grow with gold instead of battles still gives the party a choice about where its money goes.
Magic Knight Rayearth 1995
Why it still holds upIt is a look at how Sega's handheld treated a popular anime and manga license.
Final Fantasy V 1992
Why it still holds upChoosing a job for each party member still shapes every fight today.
Kaeru no Tame ni Kane wa Naru 1992
Why it still holds upBattles decided by your stats still make the gear in every chest the thing to look for.
Shining Force III 1997
Why it still holds upEach scenario is a new view of the same war, which gives the three parts a reason to be played in turn.
Final Fantasy Adventure 1991
Also known as Mystic Quest
Why it still holds upFighting, shopping and solving dungeon puzzles, with a save at any point, still make a compact adventure.
Survival Kids 1999
Why it still holds upMaking what you need from what you find, and learning what lasts, still gives the island its pace today.
Secret of Evermore 1995
Why it still holds upAlchemy and weapons that recharge after each swing still make every fight a matter of choices today.
Final Fantasy Legend II 1990
Also known as SaGa 2
Why it still holds upThree kinds of party member, each growing by its own rules, still make putting the party together the heart of the game.
Darklands 1992
Why it still holds upThe open map is still a medieval Germany to wander in, where your name is different in every region.
Persona 2: Innocent Sin 1999
Why it still holds upRumors that change events and talks that form contracts still give each fight more than one outcome.
Albion 1995
Why it still holds upThe story reviewers praised on release, set in a world this carefully built, is the reason to play it now.
Silver 1999
Why it still holds upA quest across so many places, told in full voice and fought in real time, still makes an adventure worth sitting down with today.
Dragon Warrior Monsters 1998
Also known as Dragon Quest Monsters
Why it still holds upA team you breed yourself, one fusion at a time, gives each save its own shape.
Parasite Eve II 1999
Why it still holds upEnemies in plain view still let a player plan a fight.
The Elder Scrolls II: Daggerfall 1996
Why it still holds upA world with this much to do is an invitation to choose your own path, and it still is.
Tibia 1997
Grandia 1997
Why it still holds upSkills that grow with use still make trying new gear a reason to keep exploring today.
Soul Blazer 1992
Why it still holds upA world rebuilt one soul at a time still gives every dungeon fight a visible reward today.