1990s RPGs that still hold up

Somebody to become, and a long while to become them

89 games · page 2 of 2

Games

Tales of Phantasia 1995 Why it still holds upDirectly controlling one fighter among computer controlled allies still makes each battle a matter of timing and positioning.
Bahamut Lagoon 1996 Why it still holds upA dragon raised by what you choose to feed it still makes each squadron your own today.
Shadowrun 1993 Why it still holds upJobs you choose and a crew you hire yourself still let every run be planned your own way.
Front Mission 3 1999 Why it still holds upEvery attack still has a second target, since a mecha's pilot can be hit as well.
Shadowrun 1993 Why it still holds upYou still get somewhere by talking, with a bank of words you collect and use in conversation.
Eye of the Beholder 1991 Why it still holds upIt is a dungeon where finding the way is the game, an idea that works as well now as it ever did.
Illusion of Gaia 1993 Why it still holds upExploring is still a team effort, with three characters who open different doors.
Harvest Moon 2 GBC 1999 Why it still holds upA farm won back from weeds, with a village next door, still makes a quiet game of daily chores today.
Breath of Fire II 1994 Why it still holds upToday, a Monster Meter that warns you of fights lets you decide how far to push on.
Panzer Dragoon Saga 1998 Why it still holds upChoosing among the three bars and a position around the enemy still gives every fight a decision.
Lunar: The Silver Star 1992 Why it still holds upBattles where characters walk to their targets and spells hit whole zones still reward positioning today.
Legend of Mana 1999 Why it still holds upBuilding the map to your liking is still a good reason to take a look today.
Wild Arms 1996 Why it still holds upIf you like a Western flavor in your fantasy, this game still offers one.
Defenders of Oasis 1992 Why it still holds upA genie you grow with gold instead of battles still gives the party a choice about where its money goes.
Final Fantasy V 1992 Why it still holds upChoosing a job for each party member still shapes every fight today.
Shining Force III 1997 Why it still holds upEach scenario is a new view of the same war, which gives the three parts a reason to be played in turn.
Survival Kids 1999 Why it still holds upMaking what you need from what you find, and learning what lasts, still gives the island its pace today.
Secret of Evermore 1995 Why it still holds upAlchemy and weapons that recharge after each swing still make every fight a matter of choices today.
Persona 2: Innocent Sin 1999 Why it still holds upRumors that change events and talks that form contracts still give each fight more than one outcome.
Silver 1999 Why it still holds upA quest across so many places, told in full voice and fought in real time, still makes an adventure worth sitting down with today.
Grandia 1997 Why it still holds upSkills that grow with use still make trying new gear a reason to keep exploring today.
Soul Blazer 1992 Why it still holds upA world rebuilt one soul at a time still gives every dungeon fight a visible reward today.

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