1990s strategy games that still hold up

Thinking two turns ahead, whether or not there is a clock

74 games · page 2 of 2

Games

Cannon Fodder 1993 Why it still holds upA squad where every soldier is one round from death still makes each decision tense today.
Imperium Galactica 1997 Why it still holds upRanks that unlock new functions one by one still introduce a strategy game with a large set of units gently.
MissionForce: CyberStorm 1996 Why it still holds upThe BioDerms are still as much equipment as the machines they pilot, built and spent in the same way.
Faselei! 1999 Why it still holds upProgramming a few moves ahead still makes each turn a small puzzle.
Shining Force III 1997 Why it still holds upEach scenario is a new view of the same war, which gives the three parts a reason to be played in turn.
Dune 2000 1998 Why it still holds upA struggle over a desert planet's spice is an enduring setting for a strategy game, and it still makes a good starting point.
Jagged Alliance 1995 Why it still holds upThe hiring still means a war fought with the people you chose to pay, eight at a time.
Caesar III 1998 Why it still holds upA governor's job of keeping a city thriving is still on offer today.
ActRaiser 1990 Why it still holds upPopulation growth in the building stages makes the Master stronger for the fighting, a link between the two halves that is still there today.
Myth: The Fallen Lords 1997 Why it still holds upThe army you start with is still the army you have, so each battle comes down to keeping it alive.
SimCity 2000 1993 Why it still holds upA city that grows both up and down through layers still has plenty to build today.

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