Action games that still hold up

Brawling, fighting, and never quite standing still

390 games · page 7 of 9

Games

Midnight Club II 2003 Why it still holds upA city to cut through however you like still gives each race many routes.
Silk Worm 1988 Why it still holds upTwo different vehicles to share still make it a natural game for two players on one screen.
Skullgirls 2012 Why it still holds upSimpler inputs and a way out of long combos still make it a friendly place to learn fighting games.
Midnight Club: Los Angeles 2008 Why it still holds upIt is still a racer that never makes you wait today: the city is one map, with no load times between races and garage visits.
Rygar 1986 Why it still holds upEven now, a one hit death and a single chained weapon make every jump and throw a commitment.
Rampage 1986 Why it still holds upA city knocked down by up to three friends still makes for shared chaos today.
Golden Axe II 1991 Why it still holds upThree fighters with their own magic still make each run a choice.
MediEvil 1998 Why it still holds upCollecting a chalice on each of the twenty levels still gives a reason to explore every one.
Darksiders 2010 Why it still holds upA hub that opens as War grows stronger is still a reason to explore today.
Overlord 2007 Why it still holds upFour kinds of minion still decide who to send into each fight.
Touhou Luna Nights 2019 Why it still holds upIt is fairly short, and time control comes into fights and puzzles alike, so each room is still something to work out today.
Ape Out 2019 Why it still holds upShort levels that change a little each time still make every escape quick to try again today.
Boulder Dash 1984 Why it still holds upEvery move loosens rocks and frees creatures, so a cave still changes while you work it out.
Spy Hunter 1983 Why it still holds upA spy car with a machine gun and a gearshift still has its place today.
Joust 1982 Why it still holds upOne button and one rule, the higher lance wins, are still quick to understand.
Tekken Advance 2001 Why it still holds upTwo buttons and a side step still keep its fights quick to learn.
R-Type 1987 Why it still holds upEven now, a charged cannon and an orb you place yourself make each stage a puzzle of positioning.
Ghostbusters 1984 Why it still holds upRunning the business instead of starring in the film still gives it a flavor of its own.
Battlerite 2017 Why it still holds upTwo minute rounds still make every match a quick one to try today.
Nox 2000 Why it still holds upTrueSight still keeps the dungeon only as big as what your character can see.
Space Invaders 1978 Why it still holds upA shrinking gap between a cannon and a descending formation still builds pressure today.
Titan Quest 2006 Why it still holds upA skill system you mix yourself still gives each hero its own shape.
Battletoads 1991 Why it still holds upEach level brings new enemies, hazards and rules, and the game still avoids repeating itself.

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