2000s games that still hold up

750 games · page 13 of 16

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Games

Disney's Lilo & Stitch 2002 Why it still holds upIt is a tough run and gun, and Stitch's four arms and plasma blasters are still worth playing today.
Kirby Tilt 'n' Tumble 2000 Why it still holds upBecause the handheld itself is the controller, every level is still played with your hands as much as your thumbs.
Burnout Revenge 2005 Why it still holds upA race where traffic is a weapon is still the heart of the game today.
Burnout Legends 2005 Why it still holds upA race that drops the last car each lap is a good pocket-sized challenge, and it still is.
Virtua Fighter 4 2001 Why it still holds upFlat arenas with walls still keep the fights about position more than luck.
Mario vs. Donkey Kong 2004 Why it still holds upEach level is only a few screens long and asks for a planned route, which still suits a quick puzzle today.
Black 2006 Why it still holds upA shooter built around destruction and explosions still has its place.
Dead or Alive 3 2001 Why it still holds upToday, a tutorial that shows commands while you practice them makes the roster easy to learn.
Shantae 2002 Why it still holds upAn open world that unlocks as she learns new dances and forms still gives you reasons to return to earlier places.
Fear Effect 2000 Why it still holds upA film like presentation still gives it a style of its own.
Eve Online 2003 Why it still holds upOne shared universe still means every player's war or trade touches someone else's.
Trials HD 2009 Why it still holds upA bike that tips with every small mistake still gives each course a clear target.
Wario Land 4 2001 Why it still holds upEven now, four distinct themes let you pick your own path.
The Sims 2 2004 Why it still holds upA home can still change as the household does, with three modes for living, buying and building.
Garry's Mod 2006 Why it still holds upA world with no goals is still an open invitation to build something today.
MotorStorm 2006 Why it still holds upA mix of heavy trucks and bikes on one track still makes every race a different fight.
Animal Crossing 2001 Why it still holds upA village that follows the calendar is still worth a visit today.
Pure 2008 Why it still holds upFresh tricks still make every jump a decision.
Midnight Club II 2003 Why it still holds upA city to cut through however you like still gives each race many routes.
Doom 3 2004 Why it still holds upIts atmosphere is why it is worth playing now: the dark, the sound and the empty base keep it tense.
Wii Sports Resort 2009 Why it still holds upSwinging a controller like a sword or a bow is a way to play that is still easy to pick up today.
Killzone 2 2009 Why it still holds upTaking cover and leaning out to fire is still a good way to learn a firefight.
LittleBigPlanet 2009 Why it still holds upA new campaign to play on a handheld still keeps the series' creative side.
Viva Piñata 2006 Why it still holds upA garden full of candy colored animals still makes tending it a cheerful chore.

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