Shining Soul II 2003
Why it still holds upClasses that fight differently still give each run its own flavor.
2000s games that still hold up
Games
Shining Soul II 2003
Why it still holds upClasses that fight differently still give each run its own flavor.
Tom Clancy's Rainbow Six 3: Raven Shield 2003
Why it still holds upPlanning a raid on the map before you play it still makes each mission two jobs in one.
Yakuza 3 2009
Why it still holds upOver 600 substories beside a main story of about twelve hours still give it a lot to wander off into.
DJ Hero 2009
Why it still holds upA turntable and a crossfader still turn mixing into a game.
Nexus: The Jupiter Incident 2004
Why it still holds upThe handful of ships still makes every hull a name and a crew you cannot replace.
Sin & Punishment: Star Successor 2009
Why it still holds upYou are still making a choice every moment, with aim, dodge and sword all in play.
Dragon Ball Z: Budokai 3 2004
Why it still holds upA fighter who can power up mid-fight still keeps every round lively.
PixelJunk Shooter 2009
Why it still holds upA shooter where liquids are the puzzle still gives each cavern its own problem.
Worms 2: Armageddon 2009
Why it still holds upTurn after turn of silly weapons still makes each match a scramble of jokes.
Persona 2: Eternal Punishment 2000
Why it still holds upRumors that can turn events for or against you still let what you do in the city change what happens next today.
Rise of Nations: Rise of Legends 2006
Why it still holds upThree races that play differently still make each campaign a new take.
SoulCalibur III 2005
Why it still holds upCreating a fighter of your own and sending it on a story is still a good reason to pick it up today.
Mario Kart Wii 2008
Why it still holds upRaces that anyone in the room can join still make it a living room favorite.
Jak II 2003
Why it still holds upA whole city to cross, with platforming, guns and vehicles mixed in, still gives it variety today.
Tetris DS 2006
Why it still holds upSix different ways to play Tetris give the block game plenty of variety now.
Crimson Skies: High Road to Revenge 2003
Why it still holds upSimple controls still put you straight into the dogfight.
Castlevania: Lament of Innocence 2003
Why it still holds upCombos from two whip attacks and spells made by pairing subweapons with orbs still give the fights something to learn.
Metal Slug 4 2002
Why it still holds upEven today, a bonus scoring system gives a reason to replay a level.
No More Heroes 2007
Why it still holds upOdd jobs that pay for the next fight still make it a combination worth trying today.
Clive Barker's Undying 2001
Why it still holds upIt still has a darker tone, from a horror writer's story and spells beside the guns.
Far Cry Instincts 2005
Why it still holds upTraps let you fight by setting things up beforehand, and that planning is still part of what it offers.
Space Channel 5: Part 2 2002
Why it still holds upCopying moves in time to the music is still the whole game, with duels to break it up.
Astro Boy: Omega Factor 2003
Why it still holds upMeeting characters that upgrade your stats and a second run with new stages still give you reasons to replay it.
Tatsunoko vs. Capcom: Ultimate All Stars 2008
Why it still holds upThree buttons still keep a deep crossover welcoming.
Cossacks: European Wars 2001
Why it still holds upArmies with no upper limit, in a period setting, still give each battle its scale today.
Mega Man Zero 4 2005
Why it still holds upChoosing the weather and the order of eight stages still gives you a say in how hard each one is today.
Shaman King: Master of Spirits 2004
Why it still holds upGuardian Ghosts to call on still make each area different to explore.
Daxter 2006
Why it still holds upA fly swatter, a spray tank with upgrades and dream levels each still give a mission a different tool.
Dragon Ball: Advanced Adventure 2004
Why it still holds upA one on one mode with a roster of 30 characters still gives it more to do after the story.
Mario & Luigi: Partners in Time 2005
Why it still holds upFour heroes split into pairs, with timing in every battle, still make it worth picking up today.
Phantasy Star Online 2000
Patapon 2007
Why it still holds upKeeping the beat still decides how hard the tribe fights today.
Ninja Five-O 2003
Why it still holds upA grappling hook and only a few hits of health still make each level a careful swing today.
Hellgate: London 2007
Why it still holds upA random city to hack through still makes each run a different London.
MediEvil II 2000
Why it still holds upTwo weapons to toggle between still change how each fight is fought.
Star Wars: Galactic Battlegrounds 2001
Why it still holds upA familiar strategy formula filled with units from the films still gives it plenty to explore today.
Dragon Ball Z: Budokai Tenkaichi 2 2006
Why it still holds upA fighter who powers up behind the camera is still a good reason to pick it up.
Viewtiful Joe 2003
Why it still holds upEven now, a gauge that limits how long you can bend the action makes each fight a decision about when to spend it.
TimeSplitters 2000
Why it still holds upA map maker and four player matches with bots still keep it going after the story.
Metal Gear: Ghost Babel 2000
Why it still holds upLeaning on walls and knocking to lure guards still makes each room a small stealth puzzle.
Bomberman Tournament 2001
Why it still holds upA handheld battle among friends still needs only a link cable.
Looney Tunes: Space Race 2000
Why it still holds upWeapons made of cartoon gags still keep each race funny.
Age of Wonders II: The Wizard's Throne 2002
Why it still holds upCommanding a fantasy army as an immortal wizard is still the hook today.
World of Goo 2008
Why it still holds upStructures that have to hold their own weight still make each level a puzzle worth solving today.
N.O.V.A.: Near Orbit Vanguard Alliance 2009
Why it still holds upA short campaign with a console feel still makes a quick shooter for a phone.
The Punisher 2005
Why it still holds upInterrogation is not required to progress, but its advantages still make each fight more than shooting.