2000s games that still hold up

750 games · page 14 of 16

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Super Paper Mario 2007 Why it still holds upA hero who steps from flat to deep and back again is a trick that is still fun to watch.
The Movies 2005 Why it still holds upMaking films with your own stars still gives a management game a creative side.
Supreme Commander 2007 Why it still holds upEvery expansion is still a risk, with one commander who is both the builder and the weak point.
Plants vs. Zombies 2009 Why it still holds upYou still have to choose which plant goes in which lane, since zombies have different weaknesses.
Headhunter 2001 Why it still holds upGuns that hurt without killing still make each arrest a tense decision.
Overlord 2007 Why it still holds upFour kinds of minion still decide who to send into each fight.
Ghostbusters: The Video Game 2009 Why it still holds upTrapping a ghost is still the reason to play it now: weaken it, wrestle it with the capture stream and drag it into the trap, with the films' cast and music around you.
Sonic Rush 2005 Why it still holds upA boost button in place of built up speed still changes how a level is played.
Tekken Advance 2001 Why it still holds upTwo buttons and a side step still keep its fights quick to learn.
Empire Earth 2001 Why it still holds upFourteen epochs in one match still give it a long arc to play through.
Mario Tennis 2000 Why it still holds upTwo buttons with many shot combinations, and courts that change how the ball behaves, still make a match easy to start.
Nox 2000 Why it still holds upTrueSight still keeps the dungeon only as big as what your character can see.
Titan Quest 2006 Why it still holds upA skill system you mix yourself still gives each hero its own shape.
Age of Empires III 2005 Why it still holds upBuilding an empire through the Ages is still a good way to spend an evening.
Syberia II 2004 Why it still holds upSince you cannot die or get stuck, it still suits a slow, relaxed pace.
American McGee's Alice 2000 Why it still holds upToday, a set of toy weapons, each used in two ways, gives every fight a choice of how to answer.

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