Games that still hold up today

Timeless games worth playing today

2253 games · page 28 of 47

Games

Fur Fighters 2000 Why it still holds upCute animals with big guns still turn a sweet story into a loud fight.
King's Valley 1985 Why it still holds upMummies that follow patterns you can learn still make each room a route to plan today.
Faselei! 1999 Why it still holds upProgramming a few moves ahead still makes each turn a small puzzle.
Sega GT 2000 Why it still holds upBuying parts with prize money still gives each race a clear reason.
Valis IV 1991 Why it still holds upThree characters with their own moves and spells still give the acts several ways to be played.
Star Parodier 1992 Why it still holds upA shooter that never takes itself seriously still keeps every stage light.
Space Manbow 1989 Why it still holds upAn energy bar that survives a death still keeps a run going after a mistake.
Legendary Axe II 1990 Why it still holds upSwapping between a sword, a morning star and an axe, each with its own reach and power, still gives every fight a choice.
Magical Chase 1991 Why it still holds upShops that sell health and a choice of weapons still give each run decisions to make.
King of Fighters R-2 1999 Why it still holds upShort fights and a mode for building your own fighter still give a portable game plenty to try.
Last Alert 1989 Why it still holds upAreas in any order and objectives beyond the exit still give its missions some variety.
Gate of Thunder 1992 Why it still holds upSeven stages of constant scrolling with a boss at each end still make it quick to pick up for another try.
Defenders of Oasis 1992 Why it still holds upA genie you grow with gold instead of battles still gives the party a choice about where its money goes.
GG Aleste 1991 Why it still holds upA ship that clears the screen when it dies still turns every loss into a last shot.
Magi Nation 2001 Why it still holds upA creature collection tied to a card game still gives it a pace of its own.
Tokimeki Memorial 1994 Why it still holds upThree school years to plan, with a few girls to win, still make it a game of schedules.
Gradius Galaxies 2001 Why it still holds upRestarts from any checkpoint still make it easy to pick up and play.
Boulder Dash EX 2002 Why it still holds upA digging puzzle with falling rocks is still easy to start and hard to stop.
Dragon Warrior III 2000 Why it still holds upA party you shape yourself, with classes you can switch, still keeps the long quest personal.
La-Mulana 2011 Why it still holds upThe pits still punish a guess and reward the one who reads the walls first.
Wipeout Pure 2005 Why it still holds upFast ships on tracks with a lot of style still give each lap a rush.
Final Fantasy V 1992 Why it still holds upChoosing a job for each party member still shapes every fight today.
Tachyon: The Fringe 2000 Why it still holds upDecisions that change the story still give the missions more weight than a plain run of dogfights.
Hidden & Dangerous 2 2003 Why it still holds upThe roster still holds four men you picked out of thirty, who can be captured as well as killed.
Harvest Moon GB 1997 Why it still holds upA small farm and a simple daily routine still make a relaxed, short session today.
Mad Father 2012 Why it still holds upA girl alone in a house of secrets still gives the horror a personal angle.
The Darkness 2007 Why it still holds upA demon in your blood still gives a mob story a dark twist.

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