Imperialism 1997
Why it still holds upThe transport screen still sets an empire's limit at how much it can carry.
Games that still hold up today
Timeless games worth playing today
Games
Imperialism 1997
Why it still holds upThe transport screen still sets an empire's limit at how much it can carry.
Fur Fighters 2000
Why it still holds upCute animals with big guns still turn a sweet story into a loud fight.
King's Valley 1985
Why it still holds upMummies that follow patterns you can learn still make each room a route to plan today.
Imperialism II: Age of Exploration 1999
Why it still holds upThe New World is still a blank continent at the edge of the economy, and a race to be the one who fills it in.
Combat Mission II: Barbarossa to Berlin 2002
Why it still holds upWatching each minute of battle from any angle still shows how every decision played out today.
Faselei! 1999
Why it still holds upProgramming a few moves ahead still makes each turn a small puzzle.
Sega GT 2000
Why it still holds upBuying parts with prize money still gives each race a clear reason.
Dragon Ball Z: Idainaru Son Goku Densetsu 1994
Why it still holds upA set of Goku's biggest fights told by his family still makes the story easy to follow.
Valis IV 1991
Why it still holds upThree characters with their own moves and spells still give the acts several ways to be played.
Star Parodier 1992
Why it still holds upA shooter that never takes itself seriously still keeps every stage light.
Bonk 3: Bonk's Big Adventure 1993
Why it still holds upTwo players on one life bar still make it a game to share.
Seirei Senshi Spriggan 1991
Why it still holds upA weapon system you can only half predict still gives each run its own surprises.
Space Manbow 1989
Why it still holds upAn energy bar that survives a death still keeps a run going after a mistake.
Legendary Axe II 1990
Why it still holds upSwapping between a sword, a morning star and an axe, each with its own reach and power, still gives every fight a choice.
Magical Chase 1991
Why it still holds upShops that sell health and a choice of weapons still give each run decisions to make.
King of Fighters R-2 1999
Why it still holds upShort fights and a mode for building your own fighter still give a portable game plenty to try.
Bionic Commando: Elite Forces 2000
Why it still holds upA claw that grabs overhead objects in place of a jump still decides how you cross every level.
Last Alert 1989
Why it still holds upAreas in any order and objectives beyond the exit still give its missions some variety.
Gate of Thunder 1992
Why it still holds upSeven stages of constant scrolling with a boss at each end still make it quick to pick up for another try.
Defenders of Oasis 1992
Why it still holds upA genie you grow with gold instead of battles still gives the party a choice about where its money goes.
GG Aleste 1991
Why it still holds upA ship that clears the screen when it dies still turns every loss into a last shot.
Magi Nation 2001
Why it still holds upA creature collection tied to a card game still gives it a pace of its own.
Wendy: Every Witch Way 2001
Why it still holds upGravity that flips with one button still turns every ceiling into a place to walk.
Tengai Makyou: Fuun Kabuki-den 1993
Why it still holds upA comic hero and bosses who sing still give the series a lighter side.
Tokimeki Memorial 1994
Why it still holds upThree school years to plan, with a few girls to win, still make it a game of schedules.
Gradius Galaxies 2001
Why it still holds upRestarts from any checkpoint still make it easy to pick up and play.
Boulder Dash EX 2002
Why it still holds upA digging puzzle with falling rocks is still easy to start and hard to stop.
Magic Knight Rayearth 1995
Why it still holds upIt is a look at how Sega's handheld treated a popular anime and manga license.
Spirou: The Robot Invasion 2000
Why it still holds upA comic strip look with short levels still makes it a game to take in small sessions.
Tiny Toon Adventures: Babs' Big Break 1992
Why it still holds upThree characters with their own throws still give each level a choice of who to send.
Dragon Warrior III 2000
Why it still holds upA party you shape yourself, with classes you can switch, still keeps the long quest personal.
La-Mulana 2011
Why it still holds upThe pits still punish a guess and reward the one who reads the walls first.
Hard Truck 2 2000
Why it still holds upThe monopoly still makes the road a market you are trying to corner.
Wipeout Pure 2005
Why it still holds upFast ships on tracks with a lot of style still give each lap a rush.
Final Fantasy V 1992
Why it still holds upChoosing a job for each party member still shapes every fight today.
Magic Carpet 2: The Netherworlds 1995
Why it still holds upThe underground still takes the first game's flight into caves, with the castle to come home to.
Tachyon: The Fringe 2000
Why it still holds upDecisions that change the story still give the missions more weight than a plain run of dogfights.
Hidden & Dangerous 2 2003
Why it still holds upThe roster still holds four men you picked out of thirty, who can be captured as well as killed.
Terra Nova: Strike Force Centauri 1996
Why it still holds upChoosing the suits and splitting the squad still let you plan each fight on open ground your own way, reason enough to play it now.
Harvest Moon GB 1997
Why it still holds upA small farm and a simple daily routine still make a relaxed, short session today.
Sid Meier's Civilization III 2001
Why it still holds upAn empire built a tile at a time still makes a long game worth starting today.
Tactics Ogre: The Knight of Lodis 2001
Why it still holds upThere is still plenty to plan with an army that grows from six units into dozens.
Guild Wars 2 2012
Mad Father 2012
Why it still holds upA girl alone in a house of secrets still gives the horror a personal angle.
Kaeru no Tame ni Kane wa Naru 1992
Why it still holds upBattles decided by your stats still make the gear in every chest the thing to look for.
The Darkness 2007
Why it still holds upA demon in your blood still gives a mob story a dark twist.