2000s games that still hold up

739 games · page 10 of 16

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Ecks vs. Sever 2001 Why it still holds upTwo characters whose stories cross still give it two campaigns to play.
Karnaaj Rally 2002 Why it still holds upUpgrades between seasons still give a handheld racer a sense of growth.
Konami Krazy Racers 2001 Why it still holds upLicense tests that open tracks, and a shop to spend in, still give single player racing a goal today.
Fur Fighters 2000 Why it still holds upCute animals with big guns still turn a sweet story into a loud fight.
Sega GT 2000 Why it still holds upBuying parts with prize money still gives each race a clear reason.
Magi Nation 2001 Why it still holds upA creature collection tied to a card game still gives it a pace of its own.
Gradius Galaxies 2001 Why it still holds upRestarts from any checkpoint still make it easy to pick up and play.
Boulder Dash EX 2002 Why it still holds upA digging puzzle with falling rocks is still easy to start and hard to stop.
Dragon Warrior III 2000 Why it still holds upA party you shape yourself, with classes you can switch, still keeps the long quest personal.
Wipeout Pure 2005 Why it still holds upFast ships on tracks with a lot of style still give each lap a rush.
Tachyon: The Fringe 2000 Why it still holds upDecisions that change the story still give the missions more weight than a plain run of dogfights.
Hidden & Dangerous 2 2003 Why it still holds upThe roster still holds four men you picked out of thirty, who can be captured as well as killed.
The Darkness 2007 Why it still holds upA demon in your blood still gives a mob story a dark twist.
Jeanne d'Arc 2006 Why it still holds upToday, the affinities and the aura make the choice of who attacks whom clear.
MechAssault 2002 Why it still holds upPiloting a giant walking tank still turns each mission into a duel of machines.
Forza Motorsport 3 2009 Why it still holds upOne hundred track variations make up 220 events over six racing seasons, and a rewind system still lets you take back a mistake.
Second Sight 2004 Why it still holds upPsychic powers include throwing enemies and taking control of their minds, but the power bar drains quickly, which still pushes you toward weapons.
Wario Land 3 2000 Why it still holds upA world map that sends you back to every level with new abilities still makes each return worth it today.
Grandia II 2000 Why it still holds upShort dungeons with puzzles of rising water and glyphs still keep the journey moving.
Metal Slug 6 2006 Why it still holds upCarrying two weapons still gives every shootout more tactical choices.
Luigi's Mansion 2001 Why it still holds upEvery ghost is still a small two step puzzle, stunned with the flashlight and then sucked up.
WarioWare: Touched! 2004 Why it still holds upToday it suits a handheld well, since it plays in quick sessions between other things.

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