Ecks vs. Sever 2001
Why it still holds upTwo characters whose stories cross still give it two campaigns to play.
2000s games that still hold up
Games
Ecks vs. Sever 2001
Why it still holds upTwo characters whose stories cross still give it two campaigns to play.
Iridion II 2003
Why it still holds upA handheld shooter with six weapons to choose from still gives each stage a different feel.
Karnaaj Rally 2002
Why it still holds upUpgrades between seasons still give a handheld racer a sense of growth.
Konami Krazy Racers 2001
Why it still holds upLicense tests that open tracks, and a shop to spend in, still give single player racing a goal today.
Monster Rancher Advance 2 2002
Why it still holds upA monster you raise from a phrase you chose still gives each game a personal stamp.
Moto Racer Advance 2002
Why it still holds upThree styles of racing still give a handheld game variety.
Rebelstar: Tactical Command 2005
Why it still holds upAction points and short ammunition still make every turn a count of what each soldier can afford today.
Bomberman Online 2001
Why it still holds upRules that change every arena still keep the old mazes fresh.
Fur Fighters 2000
Why it still holds upCute animals with big guns still turn a sweet story into a loud fight.
Combat Mission II: Barbarossa to Berlin 2002
Why it still holds upWatching each minute of battle from any angle still shows how every decision played out today.
Sega GT 2000
Why it still holds upBuying parts with prize money still gives each race a clear reason.
Bionic Commando: Elite Forces 2000
Why it still holds upA claw that grabs overhead objects in place of a jump still decides how you cross every level.
Magi Nation 2001
Why it still holds upA creature collection tied to a card game still gives it a pace of its own.
Wendy: Every Witch Way 2001
Why it still holds upGravity that flips with one button still turns every ceiling into a place to walk.
Gradius Galaxies 2001
Why it still holds upRestarts from any checkpoint still make it easy to pick up and play.
Boulder Dash EX 2002
Why it still holds upA digging puzzle with falling rocks is still easy to start and hard to stop.
Spirou: The Robot Invasion 2000
Why it still holds upA comic strip look with short levels still makes it a game to take in small sessions.
Dragon Warrior III 2000
Why it still holds upA party you shape yourself, with classes you can switch, still keeps the long quest personal.
Hard Truck 2 2000
Why it still holds upThe monopoly still makes the road a market you are trying to corner.
Wipeout Pure 2005
Why it still holds upFast ships on tracks with a lot of style still give each lap a rush.
Tachyon: The Fringe 2000
Why it still holds upDecisions that change the story still give the missions more weight than a plain run of dogfights.
Hidden & Dangerous 2 2003
Why it still holds upThe roster still holds four men you picked out of thirty, who can be captured as well as killed.
Sid Meier's Civilization III 2001
Why it still holds upAn empire built a tile at a time still makes a long game worth starting today.
Tactics Ogre: The Knight of Lodis 2001
Why it still holds upThere is still plenty to plan with an army that grows from six units into dozens.
The Darkness 2007
Why it still holds upA demon in your blood still gives a mob story a dark twist.
Colin McRae Rally 3 2002
Why it still holds upRacing alone to a co driver's voice still makes every stage a focused run.
Gunstar Super Heroes 2005
Also known as Gunstar Future Heroes
Why it still holds upStages reworked with new parts, and three guns to switch between, still give plenty to try today.
Touhou Koumakyou: The Embodiment of Scarlet Devil 2002
Why it still holds upTwo characters with different weapons still make each run its own.
Ratchet & Clank Future: A Crack in Time 2009
Why it still holds upSolving puzzles with your own recorded copies is a mechanic that is still worth trying.
Blaster Master: Enemy Below 2000
Why it still holds upUpgrades that open new entrances, and a key hidden in each area, still give the exploring a purpose today.
Pokémon Puzzle Challenge 2000
Why it still holds upSpeed and difficulty set separately and six modes still let you tune how hard it plays.
Jeanne d'Arc 2006
Why it still holds upToday, the affinities and the aura make the choice of who attacks whom clear.
MechAssault 2002
Why it still holds upPiloting a giant walking tank still turns each mission into a duel of machines.
Klonoa 2: Dream Champ Tournament 2002
Why it still holds upControls and level design that never feel unfair make it a straightforward platformer to pick up now.
Forza Motorsport 3 2009
Why it still holds upOne hundred track variations make up 220 events over six racing seasons, and a rewind system still lets you take back a mistake.
Second Sight 2004
Why it still holds upPsychic powers include throwing enemies and taking control of their minds, but the power bar drains quickly, which still pushes you toward weapons.
Pokémon Pinball: Ruby & Sapphire 2003
Why it still holds upForgiving saves and a long list of Pokémon to catch still make it an easy way into pinball.
Wario Land 3 2000
Why it still holds upA world map that sends you back to every level with new abilities still makes each return worth it today.
Zone of the Enders: The 2nd Runner 2003
Why it still holds upFast, furious fights in short stages still make it a game to replay for better ranks.
Grandia II 2000
Why it still holds upShort dungeons with puzzles of rising water and glyphs still keep the journey moving.
Majesty: The Fantasy Kingdom Sim 2000
Why it still holds upEvery order is still a price today: you place buildings and offer gold, and the heroes decide whether the job is worth taking.
Yu-Gi-Oh! GX Duel Academy 2005
Why it still holds upTutorials and quizzes that teach the real rules still make it a way into the card game today.
Prince of Persia: The Two Thrones 2005
Why it still holds upWall-running through a palace is a movement that is still worth practicing.
Project Gotham Racing 2001
Why it still holds upPoints for style as well as speed still turn each lap into a performance.
Metal Slug 6 2006
Why it still holds upCarrying two weapons still gives every shootout more tactical choices.
Luigi's Mansion 2001
Why it still holds upEvery ghost is still a small two step puzzle, stunned with the flashlight and then sucked up.
WarioWare: Touched! 2004
Why it still holds upToday it suits a handheld well, since it plays in quick sessions between other things.