1990s games that still hold up

537 games · page 10 of 12

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Games

Pac-Man World 1999 Why it still holds upA familiar hero in a short run of themed worlds is still easy to get into.
Myth: The Fallen Lords 1997 Why it still holds upThe army you start with is still the army you have, so each battle comes down to keeping it alive.
Mario's Picross 1995 Why it still holds upRows and columns that confirm each other still turn every picture into a logic puzzle.
Sunset Riders 1991 Why it still holds upA shootout with a poster for a target is still a fine game for a group.
Disney's Aladdin 1994 Why it still holds upA short run through the film still makes it easy to finish in one sitting.
Colony Wars 1997 Why it still holds upA campaign that branches after a lost mission still gives a reason to try it again.
Kirby's Block Ball 1995 Why it still holds upA ball with Kirby's powers is easy to understand and still gives each round something to aim at.
F-Zero X 1998 Why it still holds upRacing thirty hovercars at once on loops and corkscrews is a spectacle that still has its pull.
Dune 1992 Why it still holds upA planet to manage and a story to follow still make it an unusual game to explore.
Diddy Kong Racing 1997 Why it still holds upRacing in three kinds of vehicle across five worlds is a reason to try it again now.
Heretic 1994 Why it still holds upHunting for keys with the Tome of Power ready is still a good way to explore.
ChuChu Rocket! 1999 Why it still holds upA short round of arrows and panic is still easy to start with friends.
Einhänder 1997 Why it still holds upToday, weapons taken from defeated enemies make each wave a choice of what to carry.
Loom 1990 Why it still holds upAn adventure played by humming spells is still a distinct way to play today.
Realms of the Haunting 1996 Why it still holds upThe doors still hide a universe behind every one, in a haunted house that is also a shooter.
Super Punch-Out!! 1994 Why it still holds upEach opponent has a style and weaknesses you learn by watching, so patience still pays off today.
Streets of Rage 3 1994 Why it still holds upTeaming up to clear the streets is still a good reason to pass a controller around.
Beetle Adventure Racing! 1999 Why it still holds upThere is still a reason to come back to the tracks, with a secret circuit and cars unlocked by finishing others.
Re-Volt 1999 Why it still holds upToy cars racing through a supermarket are a premise that still makes a good party game.
Jazz Jackrabbit 2 1998 Why it still holds upRunning, shooting and stomping through four episodes still make a plain side scroller to pick up.
Toy Commander 1999 Why it still holds upA house full of toys still turns every room into a different mission.
Shadow Warrior 1997 Why it still holds upVehicles to drive, ladders to climb and a katana or a sticky bomb to choose from still give each level things to try.
Fantasy General 1996 Why it still holds upThe grades still mean the squads are researched as well as recruited, one continent at a time.
SimCity 2000 1993 Why it still holds upA city that grows both up and down through layers still has plenty to build today.
Grandia 1997 Why it still holds upTrying new gear is still a reason to explore, since skills grow with use.
Golden Axe II 1991 Why it still holds upThree fighters with their own magic still make each run a choice.

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