Ape Escape 1999
Why it still holds upEvery capture is still a small physical act, with gadgets on the right stick.
1990s games that still hold up
Games
Ape Escape 1999
Why it still holds upEvery capture is still a small physical act, with gadgets on the right stick.
Mario Party 2 1999
Why it still holds upIt is still a game made for several people on one couch.
Tomba! 1997
Also known as Tombi!
Why it still holds upThe tasks handed out as you go still give the island a reason to keep exploring.
Soul Blazer 1992
Why it still holds upEach dungeon fight still has a visible reward, as an area is rebuilt one soul at a time.
Alundra 1997
Why it still holds upThere is no fixed path from one dungeon to the next, so you still never know what you will be asked to do next.
Wipeout XL 1996
Also known as Wipeout 2097
Why it still holds upFour teams with such different ships still give each run a reason to be repeated.
Spyro the Dragon 1998
Why it still holds upLarge levels full of collectibles still make a good place to wander.
Land of Illusion Starring Mickey Mouse 1993
Why it still holds upFinding new items to reopen old stages still gives it a pace of its own.
Space Channel 5 1999
Why it still holds upCopying dance moves in time with the music is still easy to start now.
Need for Speed III: Hot Pursuit 1998
Why it still holds upA siren in the mirror still makes a race tense.
MediEvil 1998
Why it still holds upCollecting a chalice on each of the twenty levels still gives a reason to explore every one.
Blast Corps 1997
Why it still holds upEvery stage still asks you to work out which machine to use and when to swap it.
MDK 1997
Why it still holds upEach level has its own enemies, layout and way of beating the pilot, which still keeps the run varied.
Blood Omen: Legacy of Kain 1996
Why it still holds upThe drinking still makes the hero's health bar the people he kills.
In a bundle
Mega Man 5 1992
Why it still holds upEight stages with tricks of their own, such as switching gravity or riding a vehicle, are still there to be picked in any order.
Aliens versus Predator 1999
Why it still holds upThree campaigns that play so differently still give you three reasons to start over.
Kirby's Dream Land 1992
Why it still holds upSimple controls and a short game still leave little to learn.
Mega Man III 1992
Why it still holds upTwo sets of four Robot Masters and E-Tanks to help with the hard parts still make a compact Mega Man game.
In a bundle
Castlevania: Bloodlines 1994
Why it still holds upTwo heroes with different ways of moving still give each stage two ways to be played.
Star Wars: Dark Forces 1995
Why it still holds upMissions with their own objectives and puzzles beyond the shooting still give each level a task.
Grand Theft Auto 2 1999
Why it still holds upToday a city to roam and jobs to take are still on offer.
In a bundle
Super Castlevania IV 1991
Why it still holds upA whip you can aim in eight directions and swing from rings still gives you plenty to do in each room.
In a bundle
Mega Man 4 1991
Why it still holds upEight stages to choose from in any order, each with an obstacle of its own, still leave the route to you.
The Legend of Kyrandia 1992
Why it still holds upThe amulet still gives a puzzle game whose answers are objects and spells by turns.
F-Zero 1990
Why it still holds upEvery race still asks when to use a saved boost and how much damage to risk.
Earthworm Jim 2 1995
Why it still holds upMost levels change the rules, so there is still something new to work out in each.
Rayman 1995
Why it still holds upAbilities earned one at a time still give the quest a pace that suits a patient player today.
Toy Story 2: Buzz Lightyear to the Rescue! 1999
Why it still holds upA hunt for tokens in each level still gives every area more than one goal.
Medal of Honor 1999
Why it still holds upThe war still feels varied, with missions that range from rescue to sabotage and undercover work.
Star Wars: Rogue Squadron 1998
Why it still holds upMissions with different goals and medals to chase still give each flight a purpose.
Twisted Metal 2 1996
Why it still holds upA last driver standing still makes each match a short fight.
Descent 1995
Why it still holds upThe six degrees still mean there is no up, and the corridor you came down is also a ceiling.
Tomb Raider III: Adventures of Lara Croft 1998
Why it still holds upA world tour with a free choice of order still gives it room to explore.
On sale
Turok 2: Seeds of Evil 1998
Why it still holds upThe hub still holds six levels big enough to lose an afternoon in, with a weapon borrowed from a horror film.
Earthworm Jim 1994
Why it still holds upUsing a worm as a whip is the idea the game is built on, and it still stands today.
Vigilante 8 1998
Why it still holds upA car chase with moves like a fighting game still gives each arena its own pace.
Warcraft: Orcs & Humans 1994
Why it still holds upA small force to manage and a clear aim still keep each mission easy to read.
Battletoads 1991
Why it still holds upEach level brings new enemies, hazards and rules, and the game still avoids repeating itself.
Lemmings 1991
Why it still holds upEvery level is still a problem of which skill to give to which lemming.
On sale
Shadow Man 1999
Why it still holds upDeadside is still a land of the dead drawn from dead factories, and the hero commutes to it.
Resident Evil 1996
Why it still holds upChoosing between two characters still gives the mansion a second visit.
Tekken 2 1995
Why it still holds upFour buttons for four limbs make a system that is easy to learn, which is still true today.
Ristar 1995
Why it still holds upFighting, climbing and swinging all run through the stretchy arms, so one idea is enough to start playing today.
Alex Kidd in Shinobi World 1990
Why it still holds upA parody of a ninja game still keeps the pace light.
Need for Speed: High Stakes 1999
Why it still holds upRepairing a car with prize money gives every crash a cost, which still matters.
Streets of Rage 1991
Why it still holds upTwo players can play together, and that is still the way to play it.
On sale
Myst 1993
Why it still holds upAn island that explains nothing, with puzzles as its only voice, is still there to wander today.
Alone in the Dark 1992
Why it still holds upWith ammunition this scarce, outwitting the monsters is the way through, which still keeps the mansion tense.