1990s games that still hold up

537 games · page 11 of 12

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Games

Ape Escape 1999 Why it still holds upEvery capture is still a small physical act, with gadgets on the right stick.
Mario Party 2 1999 Why it still holds upIt is still a game made for several people on one couch.
Soul Blazer 1992 Why it still holds upEach dungeon fight still has a visible reward, as an area is rebuilt one soul at a time.
Alundra 1997 Why it still holds upThere is no fixed path from one dungeon to the next, so you still never know what you will be asked to do next.
Spyro the Dragon 1998 Why it still holds upLarge levels full of collectibles still make a good place to wander.
Space Channel 5 1999 Why it still holds upCopying dance moves in time with the music is still easy to start now.
MediEvil 1998 Why it still holds upCollecting a chalice on each of the twenty levels still gives a reason to explore every one.
Blast Corps 1997 Why it still holds upEvery stage still asks you to work out which machine to use and when to swap it.
MDK 1997 Why it still holds upEach level has its own enemies, layout and way of beating the pilot, which still keeps the run varied.
Mega Man III 1992 Why it still holds upTwo sets of four Robot Masters and E-Tanks to help with the hard parts still make a compact Mega Man game.
Star Wars: Dark Forces 1995 Why it still holds upMissions with their own objectives and puzzles beyond the shooting still give each level a task.
F-Zero 1990 Why it still holds upEvery race still asks when to use a saved boost and how much damage to risk.
Earthworm Jim 2 1995 Why it still holds upMost levels change the rules, so there is still something new to work out in each.
Rayman 1995 Why it still holds upAbilities earned one at a time still give the quest a pace that suits a patient player today.
Medal of Honor 1999 Why it still holds upThe war still feels varied, with missions that range from rescue to sabotage and undercover work.
Descent 1995 Why it still holds upThe six degrees still mean there is no up, and the corridor you came down is also a ceiling.
Earthworm Jim 1994 Why it still holds upUsing a worm as a whip is the idea the game is built on, and it still stands today.
Vigilante 8 1998 Why it still holds upA car chase with moves like a fighting game still gives each arena its own pace.
Battletoads 1991 Why it still holds upEach level brings new enemies, hazards and rules, and the game still avoids repeating itself.
Lemmings 1991 Why it still holds upEvery level is still a problem of which skill to give to which lemming.
Resident Evil 1996 Why it still holds upChoosing between two characters still gives the mansion a second visit.
Tekken 2 1995 Why it still holds upFour buttons for four limbs make a system that is easy to learn, which is still true today.
Ristar 1995 Why it still holds upFighting, climbing and swinging all run through the stretchy arms, so one idea is enough to start playing today.
Streets of Rage 1991 Why it still holds upTwo players can play together, and that is still the way to play it.
Alone in the Dark 1992 Why it still holds upWith ammunition this scarce, outwitting the monsters is the way through, which still keeps the mansion tense.

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